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Adobe CEP 扩展开发教程 「 6 」 Photoshop 中文脚本参考

《PHOTOSHOP CC 2015 JAVASCRIPT SCRIPTING REFERENCE》常用部分汉化版

 

 

 

这篇文章是 Adobe 官方发布的 《Photoshop CC 2015 JavaScript Reference》的常用部分的汉化版,增加了少量官方文档没有提及的属性。适用于入门者查阅,为此有一些补充,并附有 PhotoShop 中相应的功能截图,希望初学者能够快速入门,并学会参考官方文档。

没有接触过 ExtendScript 的请参考上一篇:「 5 」 Photoshop ExtendScript 入门 来阅读。

本文尚未完结,不定期修改扩充中。

图层与图层组

Layer 与 ArtLayer 都是图层,在 PhotoShop CC 2015 以后是等效的概念。

而在使用上有一个区别:

Document.artLayers 中的 artLayers 是文档根目录的图层的集合。
Document.layers 是所有图层和图层组的集合。

而画板是一个特殊的图层组。

比如下面这个文档:

通过 app.activeDocument.artLayers[0][1] 可以获得图层 5 和图层 4,而 app.activeDocument.layers 除此之外还有 [2] 可以获得画板 1。

 artLayer 对象

属性

kind LayerKind

图层类型。

LayerKind
LayerKind.NORMAL 普通
LayerKind.TEXT 文本
LayerKind.SMARTOBJECT 智能对象
LayerKind.SOLIDFILL 填充形状
LayerKind.VIDEO 视频
LayerKind.LAYER3D 3D 图层
填充或调整图层:
LayerKind.BLACKANDWHITE 黑白
LayerKind.BRIGHTNESSCONTRAST 明度对比
LayerKind.CHANNELMIXER 通道混合器
LayerKind.COLORBALANCE 色彩平衡
LayerKind.COLORLOOKUP 色彩查找
LayerKind.CURVES 曲线
LayerKind.EXPOSURE 曝光
LayerKind.GRADIENTFILL 渐变填充
LayerKind.GRADIENTMAP 渐变映射
LayerKind.HUESATURATION 色相饱和度
LayerKind.INVERSION 反相
LayerKind.PATTERNFILL 图案填充
LayerKind.PHOTOFILTER 照片滤镜
LayerKind.POSTERIZE 色调分离
LayerKind.SELECTIVECOLOR 可选颜色
LayerKind.THRESHOLD 阈值
LayerKind.LEVELS 色阶
LayerKind.VIBRANCE 自然饱和度

 

opacity number

不透明度。图层的不透明属性(0~100)。

fillOpacity number

填充不透明度。图层的填充属性(0~100)。

visible boolean

可视性。

 

linkedLayers ArtLayer 或 LayerSet 数组

图层链接,只读。

itemIndex number

内部索引号。图层在 PhotoShop 内部的的索引号,无关图层组嵌套。序号从下至上递增,背景图层为 1。图层组与图层相同,也有一个索引号。

 

allLocked boolean

图层锁定全部。true 为锁定。完全不能选中和编辑图层。

pixelsLocked boolean

图层像素锁定。true 为锁定。无法编辑图层像素,但可以移动图层位置。

positionLocked boolean

图层位置锁。true 为锁定。无法移动图层位置。

transparentPixelsLocked boolean

图层透明度锁。true 为锁定。无法改变图层透明度。

grouped boolean

剪贴蒙版组,设置为 true ,当前图层就为把下一个图层作为剪切蒙版。

bounds UnitValue 数组

图层区域。只读。[0,1,2,3] 分别是 0:左侧左边距 ,1:顶侧顶边距 ,2:右侧左边距 ,3:底侧顶边距。

boundsNoEffects UnitValue 数组

不包括样式(比如阴影)的图层区域。

filterMaskDensity double

滤镜蒙版 浓度(0.0 ~100.0)。

filterMaskFeather double

滤镜蒙版 羽化(0.0 ~ 250.0)。

layerMaskDensity double

图层蒙版 浓度(0.0 ~100.0)。

layerMaskFeather double

图层蒙版 羽化(0.0 ~ 250.0)。

vectorMaskDensity double

矢量蒙版 浓度(0.0 ~100.0)。

vectorMaskFeather double

矢量蒙版 羽化(0.0 ~ 250.0)。

isBackgroundLayer boolean

是否为背景图层,为这把图层转换为背景图层,并把图层放到最底层,如果已有背景图层,设置此属性会失败。

textItem TextItem

文本项。

blendMode BlendMode

混合模式

xmpMetadata xmpMetadata

XMP 元数据。

方法

adjustBrightnessContrast( 亮度, 对比度 )

调整亮度、对比度。相当于“使用旧版”的亮度/对比度调节。(范围: -100~100)

adjustColorBalance( [阴影], [中间调], [高光] , 保持明度 )

调整色彩平衡。前三个参数放入色彩平衡值的数组,分别调整阴影、中间调、高光的平衡,最后一个参数为真即为保持明度。(范围: -100~100)

app.activeDocument.artLayers[0].adjustColorBalance([0,0,0], [2,-23,22], [0,0,0], true)

 

adjustCurves( [曲线坐标数组] )

图层的曲线调节。参数是一个数组,其中可以有最多 14 组坐标,表示曲线的点。每组坐标 [x,y] 的 x 对应曲线面板中的输入,y 对应输出。

app.activeDocument.artLayers[0].adjustCurves([[0,0], [149,58], [255,255]])

adjustLevels( 输入开始位置, 输入结束位置, 输入 Gamma 值, 输出开始位置, 输出结束位置 )

调整色阶。

app.activeDocument.artLayers[0].adjustLevels(37, 255, 0.46, 63, 174)

 

applyAddNoise( 数量, 分布方式, 单色 )

添加杂色(滤镜)。数量参数范围: 0~400,分布方式使用常数 NoiseDistribution.GAUSSIANNoiseDistribution.UNIFORM,分别代表高斯分布和平均分布,单色为真时产生无单色杂色。

applyAverage()

应用“模糊-平均”滤镜。

applyBlur()

应用“模糊-模糊”滤镜。

applyClouds ()

应用“渲染-云彩”滤镜。

applyCustomFilter( [特征值数组], 缩放, 位移 )

应用“其他-自定”滤镜。

applyDeInterlace( 消除方式, 创建新场方式 )
应用“视频-逐行…” 滤镜
消除方式:
EliminateFields.EVENFIELDS 偶数行
EliminateFields.ODDFIELDS 奇数行
创建新场方式:
CreateFields.DUPLICATION 复制
CreateFields.INTERPOLATION 插值

applyDespeckle()

应用”杂色-去斑”滤镜

applyDifferenceClouds()

应用“渲染-分层彩云”滤镜。

applyDiffuseGlow( 粒度,  发光量,  清除数量 )

应用”滤镜库-扭曲-扩撒亮光”滤镜。

autoContrast()

自动对比度。

autoLevels()

自动色调。

clear()

清除图层内容,如果是形状图层将会删除本图层,如果是智能对象将会报“无法删除”错误。

copy( 混合 )

复制图层内容。混合参数为真会复制所有图层可见内容。

cut()

剪切图层。

desaturate()

去色。

duplicate( 相对图层\组, 相对位置 )

创建一个图层副本, 可不传入参数,将副本放在原件之后。此外还可以用参数控制创建的副本在图层面板中的位置,新的副本创建在相对图层\组的相对位置

ElementPlacement.INSIDE 插入图层组
ElementPlacement.PLACEATBEGINNING 图层组首位
ElementPlacement.PLACEATEND 图层组末位
ElementPlacement.PLACEBEFORE 之前
ElementPlacement.PLACEAFTER 之后
app.activeDocument.artLayers[0].duplicate(app.activeDocument.layers[1], ElementPlacement.INSIDE)

 

equalize()

色调均化。

invert()

反相。

link( 连接目标 )

与连接目标创建图层连接,连接目标可以是图层或图层组。

app.activeDocument.artLayers[0].link( app.activeDocument.artLayers[1] )

 

merge()

向下合并图层,返回值为合并后的图层。

 

mixChannels( [输出通道数组] , 单色 )

通道混合器。第一个参数是输出通道数组:[[红] , [绿] , [蓝]](当图像是 CMYK 则是相应的 CMYK 通道),没一个通道也是一个数组,分别是红色、绿、蓝和常数。如果单色参数为真,就只需一组灰度通道参数。

//非单色
app.activeDocument.artLayers[0].mixChannels([[100, 100,110,115], [100, 100,110,115], [100, 100,110,115] ],flase)
// 单色:
app.activeDocument.artLayers[0].mixChannels([[100, 100,110,115]],true)

 

move( 相对图层\组, 相对位置 )

移动图层在面板中的位置。

app.activeDocument.artLayers[0].move(app.activeDocument.artLayers[2], ElementPlacement.PLACEBEFORE)
photoFilter( 填充颜色, 浓度, 保留明度 )

照片滤镜。

var c = new SolidColor()
c.rgb.hexValue="ff0000"
app.activeDocument.artLayers[0].photoFilter(c,25,true )
posterize( 色阶 )

色调分离 。(1~100)

rasterize( 目标 )

栅格化图层,目标可以为:

RasterizeType.ENTIRELAYER 栅格化图层
RasterizeType.FILLCONTENT 栅格化填充内容(生成矢量蒙版)
RasterizeType.LAYERCLIPPINGPATH 栅格化矢量蒙版
RasterizeType.TEXTCONTENTS 栅格化文字
RasterizeType.LINKEDLAYERS 栅格化链接的图层
RasterizeType.SHAPE 栅格化形状
remove()

删除图层。

resize( 水平位置, 垂直位置, 描点位置 )

重设图层尺寸,锚点位置即为不动点的位置,在手动使用 PS 的自由变换工具时,鼠标操作点的对点,就是缩放的锚点。锚点参数可空,缺省值是正中。锚点位置

rotate( 角度 , 描点位置 )

旋转。顺时针旋转。

 

selectiveColor( 方法, [红色], [黄色], [绿色], [青色], [蓝色], [洋红], [白色], [中性色], [黑色] )

可选颜色,方法参数可为:

AdjustmentReference.ABSOLUTE 绝对
AdjustmentReference.RELATIVE 相对

每个颜色的参数为 [C, M, Y, K] 颜色数组(-100~100)

shadowHighlight( 阴影数量, 色调, 阴影半径, 高光数量, 高光色调, 高光半径, 调整颜色, 调整中间调, 调整修剪黑色, 调整修正白色 )

阴影/高高。

threshold( 阈值色阶 )

阈值。(1~255)

translate( X 偏移值 , Y 偏移值)

移动,移动图层位置。

其偏移值是 UnitValue 类型。

var X =UnitValue("22 mm")
var Y =UnitValue("44 mm")
app.activeDocument.artLayers[0].translate(X , Y);

或者直接使用整数,其单位将是首选项的标尺单位设置:

app.activeDocument.activeLayer.translate(22, 256);

unlink()

取消图层链接。

 

LayerSet

图层组。图层组很多属性和方法都和图层一样,所以可以参考图层中的用法。图层组的关键是它和 docment 一样有 artLayerslayerSets 和 layers 三个合集,用它们遍历图层组中的嵌套的图层和图层组。

属性

allLocked boolean

图层组锁定全部。true 为锁定。完全不能选中和编辑图层。

blendMode BlendMode

混合模式。

artLayers ArtLayers

图层组中的图层。不包括图层组和图层组中的图层。

layers Layers

图层和图层组的合集。

layerSets LayerSets

图层组的合集。

itemIndex number

内部索引号。图层组在 PhotoShop 内部的的索引号,无关图层组嵌套。序号从下至上递增,背景图层为 1。图层组与图层相同,都有一个索引号。

linkedLayers ArtLayer 或 LayerSet 数组

图层链接,只读。

name string

名称。

opacity number

不透明度(0-100)。

visible boolean

是否可视。

enabledChannels Channel 数组

启用通道。

方法

LayerSet duplicate( 相对图层\组, 相对位置 )

创建一个图层组副本。可不传入参数,将副本放在原件之后。此外还可以用参数控制创建的副本在图层面板中的位置,新的副本创建在相对图层\组的相对位置

 ElementPlacement
ElementPlacement.INSIDE 插入图层组
ElementPlacement.PLACEATBEGINNING 图层组首位
ElementPlacement.PLACEATEND 图层组末位
ElementPlacement.PLACEBEFORE 之前
ElementPlacement.PLACEAFTER 之后
link( 连接目标 )

与连接目标创建图层连接,连接目标可以是图层或图层组。

unlink()

取消图层链接。

merge()

向下合并图层,返回值为合并后的图层。

move( 相对图层\组, 相对位置 )

移动图层组在图层面板中的位置。

remove()

删除图层组。

resize( 水平位置, 垂直位置, 描点位置 )

重设图层尺寸。锚点位置即为不动点的位置,在手动使用 PS 的自由变换工具时,鼠标操作点的对点,就是缩放的锚点。锚点参数可空,缺省值是正中。锚点位置

rotate( 角度 , 描点位置 )

旋转。顺时针旋转。

translate( X 偏移值 , Y 偏移值)

移动,移动图层位置。

 

 

文本与字体

TextItem

属性

contents string

文本内容。

color SolidColor

文本颜色。

position  UnitValue 数组

文本框位置,以 UnitValue 数组形式表示:[X, Y]

size UnitValue

字体大小

alternateLigatures boolean

自由连字。

antiAliasMethod AntiAlias

消除锯齿方式。

AntiAlias.CRISP 犀利
AntiAlias.NONE
AntiAlias.SHARP 锐利
AntiAlias.SMOOTH 模糊
AntiAlias.STRONG 浑厚

Winodws 或 Winodws LCD 方式需要使用 ActionDescriptor :

var idsetd = charIDToTypeID( "setd" );
    var desc = new ActionDescriptor();
    var idnull = charIDToTypeID( "null" );
        var ref = new ActionReference();
        var idPrpr = charIDToTypeID( "Prpr" );
        var idAntA = charIDToTypeID( "AntA" );
        ref.putProperty( idPrpr, idAntA );
        var idTxLr = charIDToTypeID( "TxLr" );
        var idOrdn = charIDToTypeID( "Ordn" );
        var idTrgt = charIDToTypeID( "Trgt" );
        ref.putEnumerated( idTxLr, idOrdn, idTrgt );
    desc.putReference( idnull, ref);
    var idT = charIDToTypeID( "T   " );
    var idAnnt = charIDToTypeID( "Annt" );
    //antiAliasPlatformGray 是“Windows”,antiAliasPlatformLCD 是“Windows LCD”
    var idantiAliasPlatformLCD = stringIDToTypeID( "antiAliasPlatformLCD" );
    desc.putEnumerated( idT, idAnnt, idantiAliasPlatformLCD );
executeAction( idsetd, desc, DialogModes.NO );
autoKerning AutoKernType

字距调整,调整两个字符间距微调。

AutoKernType.MANUAL 手动指定
AutoKernType.METRICS 度量标准
AutoKernType.OPTICAL 视觉

useAutoLeading boolean

使用自动行距。

app.activeDocument.artLayers[0].textItem.useAutoLeading=false

autoLeadingAmount number

自动行距数量。 [0.01 ~ 5000.00]

 

baselineShift UnitValue

基线偏移。

capitalization TextCase

大写化。

TextCase.NORMAL 正常
TextCase.ALLCAPS 全部大写
TextCase.SMALLCAPS 小型大写字母

desiredGlyphScaling number

字符缩放期望(50~200),用于 2 侧对齐时。

desiredLetterScaling number

字距缩放期望(100~500),用于 2 侧对齐时。

direction Direction

文本取向。

Direction.HORIZONTAL 水平
Direction.VERTICAL 垂直
fauxBold boolean

仿粗体。

fauxItalic boolean

仿斜体。

firstLineIndent UnitValue (pt)

首行缩进,单位是 pt 。

font string

字体。指定字体的 postScriptName 名称。

hangingPunctuation boolean

标点悬挂,标点符号位置能否超出文本框范围
标点悬挂为真:

标点悬挂为假:

 

height UnitValue

文本框高度。

width UnitValue

文本框宽度

horizontalScale number

水平缩放 (0~1000)。

hyphenation boolean

换行时使用连字符。

hyphenateCapitalWords boolean

允许换行时对大写单词使用连字符。

hyphenateAfterFirst number

换行符后可以有多少字(1~15)。

hyphenateBeforeLast number

换行符前可以有多少字(1~15)。

hyphenationZone UnitValue

行末到令文本不能对齐的字的距离 (0~720 pc 派卡 )。

hyphenLimit number

连接符可连接最大字数。

justification Justification

段落对齐方式:

Justification.LEFT 左对齐
Justification.CENTER 居中
Justification.RIGHT 右对齐
Justification.LEFTJUSTIFIED 两侧对齐,最后一行左对齐
Justification.CENTERJUSTIFIED 两侧对齐,最后一行居中
Justification.RIGHTJUSTIFIED 两侧对齐,最后一行右对齐
Justification.FULLYJUSTIFIED 两侧对齐,全部对齐
kind TextType

文本类型

TextType.PARAGRAPHTEXT 段落文字,文本框
TextType.POINTTEXT 点文本,没有文本框
language Language

文本语言,很多不支持。

Language.BRAZILLIANPORTUGUESE 巴西葡萄牙语
Language.CANADIANFRENCH 加拿大法语
Language.DANISH 丹麦语
Language.DUTCH 荷兰语
Language.ENGLISHUK 英式英语
Language.ENGLISHUSA 美式英语
Language.FINNISH 芬兰语
Language.FRENCH 法语
Language.GERMAN 德语
Language.ITALIAN 意大利语
Language.NORWEGIAN 挪威语
Language.NYNORSKNORWEGIAN 新挪威语
Language.OLDGERMAN 古德语
Language.PORTUGUESE 葡萄牙语
Language.SPANISH 西班牙语
Language.SWEDISH 瑞典语
Language.SWISSGERMAN 瑞士德语
leading UnitValue

行距。

leftIndent UnitValue

左缩进(-1296~1296 pt)。无法设置

rightIndent UnitValue

右缩进(-1296~1296 pt)。无法设置

ligatures boolean

使用连字

spaceAfter UnitValue

断后添加空格(-1296~1296 pt)。无法设置

spaceBefore UnitValue

断前添加空格(-1296~1296 pt)。无法设置

maximumGlyphScaling number

最大字符缩放(50~200)。在两端对齐时,字符的最大可缩放大小,为 100 时不缩放。

minimumGlyphScaling number

最小字符缩放(50~200)。

maximumLetterScaling number

最大单词中缩放(0~500)。在两端对齐时,单词中最大的可拉伸距离,如果为 0 ,则不拉伸单词中的距离,而是全部由单词间的空格填补距离。

minimumLetterScaling number

最小单词中缩放(0~500)。

maximumWordScaling number

最大单词间缩放(0~1000)。在两端对齐时,单词间最大的可拉伸距离。

minimumWordScaling number

最小单词间缩放(0~1000)。

noBreak boolean

不自动换行

oldStyle boolean

使用老样式

underline UnderlineType

下划线,在垂直方向的文本框中可以控制下划线左右方向。水平方向的文本框两种常量没有区别。

UnderlineType.UNDERLINELEFT 左下划线
UnderlineType.UNDERLINERIGHT 右下划线
UnderlineType.UNDERLINEOFF 无下划线

左下划线与右下划线:

strikeThru StrikeThruType

删除线。

StrikeThruType.STRIKEBOX 偏上
StrikeThruType.STRIKEHEIGHT 中间
StrikeThruType.STRIKEOFF 无删除线

 

textComposer TextComposer

文本处理器,影响换行断字和对齐方法

TextComposer.ADOBEEVERYLINE  Adobe 每行
TextComposer.ADOBESINGLELINE Adobe 单一行

 

tracking number

字距调整值(-1000~10000)。

useAutoLeading boolean

自动行距,使用字体自带的行距信息

verticalScale number

垂直缩放(0~1000)

warpStyle WarpStyle

变形文字,样式。

WarpStyle.NONE
WarpStyle.ARC 扇形
WarpStyle.ARCLOWER 下弧
WarpStyle.ARCUPPER 上弧
WarpStyle.ARCH 拱形
WarpStyle.BULGE 凸起
WarpStyle.SHELLLOWER 贝壳
WarpStyle.SHELLUPPER 花冠
WarpStyle.FLAG 旗帜
WarpStyle.WAVE 波浪
WarpStyle.FISH 鱼形
WarpStyle.RISE 增加
WarpStyle.FISHEYE 鱼眼
WarpStyle.INFLATE 膨胀
WarpStyle.SQUEEZE 挤压
WarpStyle.TWIST 扭转
warpBend number

弯曲(-100~100),变形文字的弯曲选参数。

warpDirection Direction

变形文字方向

Direction.HORIZONTAL 水平
Direction.VERTICAL 垂直
warpHorizontalDistortion number

变形文字, 水平扭曲(-100~100).

warpVerticalDistortion number

变形文字, 垂直扭曲(-100~100).

方法

convertToShape()

转换为形状。

createPath()

创建工作路径。

 

宿主与文档

Application

属性

activeDocument Document

当前文档。

backgroundColor SolidColor

背景颜色。

foregroundColor SolidColor

前景颜色。

build string

宿主程序信息。
如:16.1.2 (2015.1.2 20160113.r.355 2016/01/13:23:59:59 CL 1059143)

colorSettings string

颜色设置。即为 PS 的菜单:“编辑-颜色设置-设置”。

currentTool string

当前工具,如“artboardTool”(画板工具)。

工具名称列表

 

displayDialogs DialogModes

运行脚本时宿主程序和时弹出对话框。

DialogModes.ALL 弹出所有
DialogModes.ERROR 只有弹出错误对话框
DialogModes.NO 不弹出对话框
documents Documents

所有打开文档的合集。只读。

fonts TextFonts

系统中的字体列表。

freeMemory number

空闲内存。PS 能够使用的剩余内存量。

locale string

宿主的地域语言。
格式为 xx_YY,xx 为 2 个字节的 ISO-639 语言代码,YY 为 2 个字节的 ISO 3166 国家代码。
如:zh_CNen_USen_UKja_JP

measurementLog MeasurementLog

测量记录。可以导出或删除测量工具的测量记录。

name string

宿主名称。
如:Adobe Photoshop

notifiersEnabled boolean

是否启用脚本事件。

notifiers Notifiers

脚本事件合集。可以添加或移除脚本事件。

path File

宿主应用所在目录。
如: /d/Creative/Adobe/Adobe%20Photoshop%20CC%202015
(%20 代表空格)

playbackDisplayDialogs DialogModes

重放对话框设置。

DialogModes.ALL 弹出所有
DialogModes.ERROR 只有弹出错误对话框
DialogModes.NO 不弹出对话框
playbackParameters ActionDescriptor

重复参数。

preferences Preferences

首选项。获得首选项参数。只读。

recentFiles File 数组

最近文件列表。只读。

scriptingBuildDate string

脚本接口生成时间。
如:Jan 13 2016 00:19:41

scriptingVersion string

脚本接口版本。
如:16.1.2

systemInformation string

系统信息。与“菜单-帮助-系统信息”中获取的内容相同。

version string

宿主版本号。

macintoshFileTypes string 数组

宿主可以打开的文件格式数组(Mac)。

windowsFileTypes string 数组

宿主可以打开的文件格式数组(Windows)。

方法

load( 文档 )

载入文档。
app.load( new File("/E/图片库/2014_8_29[22.48.52].png") )

open(文档, 打开选项, 是否作为智能对象 )

打开文件。

打开一个文档。打开选项是可选的,可用使用 OpenDocumentType 指定文件格式,也能使用下面这些对象作为打开特定格式时的选项,例如导入 PDF 时的选项:
CameraRAWOpenOptions、DICOMOpenOptions、EPSOpenOptions、PDFOpenOptions、PhotoCDOpenOptions、RawFormatOpenOptions

是否作为智能对象为真时会把文档作为智能对象添加到已打开的文档中。

文档:File
打开选项:object 或 OpenDocumentType
是否作为智能对象:boolean

File 数组 openDialog()

打开文件对话框。弹出打开文件对话框让用户选择文件(选中的文件不会被宿主打开),返回打开文件的 File 数组。

beep()

发出提示音。

boolean showColorPicker()

打开拾色器,如果用户没有选择颜色返回假。

bringToFront()

激活宿主应用的窗口。

doAction(动作名, 动作组名)

执行一个动作。
app.doAction("动作 1", "组 1")

doProgress( 进度条文本, 执行代码 )

执行进度条任务。
进度条文本:string
执行代码:string

app.doProgress("已经完成 0/10 了哟!","task()")

function task(){
    for( var i=1;i<10; i++)
    {
        updateProgress(i, 10);
        changeProgressText("已经完成 " + i + " / 10 了哟!")
        app.refresh();//刷新界面,这会让脚步运行速度大大降低,尽量减少频率
    }
}

 

updateProgress( 已完成, 总数 )

更新进度条。

已完成:number
总数:number

changeProgressText( 进度条文本 )

改变进度条文本。

进度条文本:string

doForcedProgress( 进度条文本, 执行代码 )

执行无法取消的进度条任务。

进度条文本:string
执行代码:string

doProgressSegmentTask( 段长度, 已完成长度, 总长度, 执行代码 )

执行进度条任务段。

段长度:number
已完成长度:number
总长度:number
执行代码:string

doProgressSubTask( 任务索引, 任务总数, 执行代码 )

执行进度条子任务。

任务索引:number
任务总数:number
执行代码:string

doProgressTask( 任务长度, 执行代码 )

执行进度条任务。

任务长度:number
执行代码:string

 

ActionDescriptor getCustomOptions( 键 )

取自定义选项。

putCustomOptions( 键, 自定义选项, 持久化 )

添加自定义选项。键是这个自定义选项的唯一可识别标志。持久化如果为真,这个自定义选项在此脚本结束后仍有效。

键:string
自定义选项:ActionDescriptor
持久化:boolean
eraseCustomOptions( 键 )

清除自定义选项。
从宿主中清除指定 ID 的用户对象。

键:string

 

executeAction( 事件, 动作描述符, 对话框模式 )

执行动作代理事件。

事件:number
动作描述符:ActionDescriptor
对话框模式:DialogModes

ActionDescriptor executeActionGet( 动作参考 )

取执行动作描述符。
从一个 ActionReference 中得到 ActionDescriptor 信息。

boolean featureEnabled( 名称 )

查询特性可用。
查询属于各版本的功能是否可用。
"photoshop/extended":扩展版
"photoshop/standard":标准版
"photoshop/trial":体验版

//查询扩展版功能是否可用
app.featureEnabled("photoshop/extended")
boolean isQuicktimeAvailable()

系统中是否安装了 Quicktime。

purge( 目标 )

清除缓存。

PurgeTarget.ALLCACHES 全部缓存
PurgeTarget.CLIPBOARDCACHE 剪切板缓存
PurgeTarget.HISTORYCACHES 历史记录
PurgeTarget.UNDOCACHES 重做缓存
refresh()

刷新宿主。暂停脚本而刷新宿主,常用于在执行长时间脚本时让用户看的当前结果。

refreshFonts()

刷新字体列表。

runMenuItem( 菜单 ID )

打开一个指定菜单。

菜单 ID:number

number charIDToTypeID( charID )

将字符 ID 转换为实际运行 ID。

charID:string

number stringIDToTypeID( stringID )

把字符串 ID 转换为实际运行 ID。

stringID:string

string typeIDToCharID( typeID )

实际运行 ID 转化为字符 ID。

typeID:number

string typeIDToStringID( typeID )

实际运行 ID 转化为字符串 ID。

typeID:number

togglePalettes()

切换宿主窗口显示模式。

boolean toolSupportsBrushes(工具)

检查工具可用。

工具:string

batch( 输入文件, 动作, 目标, 选项 )

批处理。“菜单-文件-自动-批处理”。

输入文件:File 数组
动作:string
目标:string
选项:BatchOptions

Document

属性

channels Channels

通道合集。

activeHistoryBrushSourceGuide HistoryState

当前编辑的历史历史记录(即有“笔图标”的历史记录)。

activeHistoryState HistoryState

当前选中的历史记录

activeLayer ArtLayer 或 LayerSet

选中的图层或图层组。

artLayers ArtLayers

文档根目录的图层合集。不包括图层组。

backgroundLayer ArtLayer

背景图层。

bitsPerChannel BitsPerChannelType

颜色位数。

BitsPerChannelType.EIGHT 8 位(默认)
BitsPerChannelType.ONE 1 位
BitsPerChannelType.SIXTEEN 16 位
BitsPerChannelType.THIRTYTWO 32 位
colorProfileType ColorProfile

色彩管理方式。

ColorProfile.NONE 不对此文档应用色彩管理
ColorProfile.WORKING 工作中的色彩配置文件
ColorProfile.CUSTOM 自定义配置文件
colorProfileName string

色彩配置文件名。需要色彩管理方式为 ColorProfile.CUSTOM 。

app.activeDocument.colorProfileName = "Adobe RGB (1998)"
app.activeDocument.colorProfileType = ColorProfile.CUSTOM

 

mode DocumentMode

文档色彩模型。

DocumentMode.BITMAP 位图
DocumentMode.CMYK CMYK
DocumentMode.DUOTONE 双色调
DocumentMode.INDEXEDCOLOR 索引颜色
DocumentMode.GRAYSCALE 灰度
DocumentMode.MULTICHANNEL 多通道
DocumentMode.RGB RGB
DocumentMode.LAB Lab

 

colorSamplers ColorSamplers

色彩取样点合集。

方法 作用
ColorSamplers.add(x, y) 添加采样点
ColorSamplers.removeAll() 移除全部采样点

 

componentChannels Channel 数组

构成通道合集,如 RGB 色彩模式的红、绿、蓝通道。

fullName File

文件完整路径。

app.activeDocument.fullName //"/e/Work/m.psd"
guides Guides

参考线合集。

height UnitValue

文档高度。只读。

width UnitValue

文档宽度。只读。

histogram number 数组

直方图。256 个数的数组表示的直方图。

historyStates HistoryStates

历史记录合集。

info DocumentInfo

文档元数据信息。

layerComps LayerComps

图层复合。

layers layers

图层和图层组的合集。

layerSets LayerSets

图层组的合集。

managed boolean

是否是工作组文档,只读。

name string

文档名称。只读。

path File

文档所在目录路径。
如:/e/Work/GitHub/PS.fonTags/logo

pathItems PathItems

路径元素合集。只读。

pixelAspectRatio number

像素长宽比。

printSettings DocumentPrintSettin

文档打印设置。只读。

quickMaskMode boolean

快速蒙版模式。

resolution number

文档分辨率(像素/英寸)。

saved boolean

最后一次编辑后文档是否已保存。

selection Selection

文档选中区域。

xmpMetadata xmpMetadata

XMP 元数据。用 xmpMetadata.rawData 获取和修改 XMP 原数据的 XML 。

countItems countItems

计数工具,计数点合集。

方法

changeMode( 目标模型, 选项 )

改变文档色彩模型。

目标模型:ChangeMode

ChangeMode.BITMAP 位图
ChangeMode.CMYK CMYK
ChangeMode.GRAYSCALE 灰度
ChangeMode.INDEXEDCOLOR 索引颜色
ChangeMode.LAB Lab
ChangeMode.MULTICHANNEL 多通道
ChangeMode.RGB RGB

选项: BitmapConversionOptions(位图)或 IndexedConversionOptions(索引颜色)

close( 是否存储 )

关闭文档。

是否存储:SaveOptions

SaveOptions.DONOTSAVECHANGES 不存储改变
SaveOptions.PROMPTTOSAVECHANGES 用户选择(弹出对话框)
SaveOptions.SAVECHANGES 存储改变
convertProfile( 目标空间配置文件, 意图, 黑场补偿, 使用仿色 )

转化为配置文件。

目标空间配置文件:string
意图:intent

Intent.PERCEPTUAL 可感知
Intent.SATURATION 饱和度
Intent.RELATIVECOLORIMETRIC 相对比色
Intent.ABSOLUTECOLORIMETRIC 绝对比色

黑场补偿:boolean
使用仿色:boolean

crop( 区域, 角度, 新宽度, 新高度 )

剪裁。按区域进行剪裁。角度和新宽度、新高度是可选选项,是将剪裁后的内容选择并拉伸到新尺寸,可省略。在文档有画板的情况下不能剪裁。

区域: UnitValue 数组
角度:number
新宽度: UnitValue
新高度: UnitValue

app.activeDocument.crop([UnitValue ("0px"), UnitValue ("0px"), UnitValue ("150px"), UnitValue ("250px")]);

 

duplicate( 新名称, 拼合图层 )

复制文档。创建一个文档的副本,你可以指定副本的名称,和是否拼合新文档的所有图层。

新名称:name
拼合图层:boolean

exportDocument( 文档路径, 导出类型, 选项 )

导出文档,即是菜单-文件-导出中的 “路径到illustrator…” ,“存储为 Web 所用格式”。

文档路径:ExportType

ExportType.ILLUSTRATORPATHS 导出为 illustrator路径
ExportType.SAVEFORWEB 存储为 Web 所用格式

选项:ExportOptionsIllustrator 或 ExportOptionsSaveForWeb

ExportOptionsIllustrator
path IllustratorPathType
IllustratorPathType.ALLPATHS
所有路径
IllustratorPathType.DOCUMENTBOUNDS
文档范围
IllustratorPathType.NAMEDPATH
指定名称路径
pathName string 路径名称,当路径类型为 IllustratorPathType.NAMEDPATH 的时候有效,指定要导出的路径名称。

ExportOptionsSaveForWeb

 

flatten()

拼合图像。

resizeCanvas ( 宽度, 高度, 锚点 )

重设画布大小。

宽度: UnitValue
宽度: UnitValue
锚点:AnchorPosition

AnchorPosition
AnchorPosition.TOPLEFT
左上
AnchorPosition.TOPCENTER
正上
AnchorPosition.TOPRIGHT
右上
AnchorPosition.MIDDLELEFT
左中
AnchorPosition.MIDDLECENTER
正中
AnchorPosition.MIDDLERIGHT
右中
AnchorPosition.BOTTOMLEFT
左下
AnchorPosition.BOTTOMCENTER
正下
AnchorPosition.BOTTOMRIGHT
右下
resizeImage( 宽度, 高度, 分辨率, 重新采样, 减少杂色 )

重设图像大小。
宽度: UnitValue
高度: UnitValue
分辨率:number
重新采样:ResampleMethod

ResampleMethod
ResampleMethod.AUTOMATIC 自动
ResampleMethod.BICUBIC 两次立方
ResampleMethod.BICUBICAUTOMATIC 两次立方自动
ResampleMethod.BICUBICSHARPER 两次立方(较锐利)(缩减)
ResampleMethod.BICUBICSMOOTHER 两次立方(较平滑)(扩大)
ResampleMethod.BILINEAR 两次线性
ResampleMethod.NEARESTNEIGHBOR 邻近(硬边缘)
ResampleMethod.NONE
ResampleMethod.PRESERVEDETAILS 保留细节(扩大)

revealAll()

显示全部。“菜单-图像-显示全部”
自动调整画布尺寸以显示所有内容。

save()

保存。

 

saveAs( 文件, 选项, 作为副本, 扩展名大小写 )

另存为。

文件:File
选项:BMPSaveOptionsGIFSaveOptionsJPEGSaveOptionsPNGSaveOptions
作为副本:boolean
扩展名大小写:Extension

Extension
Extension.LOWERCASE 小写
Extension.UPPERCASE 大写
Extension.NONE 不处理
splitChannels()

分离通道,把通道分离为单个文档。返回新建的 Document 数组。

suspendHistory( 历史记录名称, 代码)

创建历史记录。
执行一段代码,并为其创建一个历史记录:

app.activeDocument.suspendHistory("新建 3 个图层哟", "addLayer(3)");
function addLayer(n){
    for(var i=0; i<n; i++){
        app.activeDocument.artLayers.add(i);
    }
}

 

 

rotateCanvas( 角度 )

旋转画布。

角度:number

flipCanvas(方向)

翻转画布 。

方向:Direction

 

Direction
Direction.HORIZONTAL 水平
Direction.VERTICAL 垂直
importAnnotations( 注释文件 )

导入注释。“菜单-文件-导入注释”。

mergeVisibleLayers()

合并可见图层。

rasterizeAllLayers()

栅格化所有图层。

paste( 粘贴到选择区域 )

粘贴。如果粘贴到选择区域为真,则会粘贴到选择区域。

粘贴到选择区域:boolean

trim( 裁切类型, 顶, 左, 底, 右 )

裁切。

裁切类型:TrimType

TrimType.BOTTOMRIGHT 右下角像素颜色
TrimType.TOPLEFT 左上角像素颜色
TrimType.TRANSPARENT 透明像素

顶:boolean
左:boolean
底:boolean
右:boolean

print( 源空间, 打印空间, 意图, 黑点补偿 )

打印文档。

源空间:SourceSpaceType
打印空间:string
意图:Intent
黑点补偿:boolean

 

trap( 宽度 )

烙印。菜单-图像-烙印。当图像为 CMYK 模式时有效。

measurementScale MeasurementScale

“菜单-图像-分析-设置测量比例”的设置。只有 Extended 版的 PS 才有此功能。

MeasurementScale
pixelLength number 像素长度
logicalLength number 逻辑长度
logicalUnits string 逻辑单位

recordMeasurements ( 来源, 数据点 )

记录测量。

来源:MeasurementSource

MeasurementSource
MeasurementSource.MEASURESELECTION 选区
MeasurementSource.MEASURECOUNTTOOL 计数工具
MeasurementSource.MEASURERULERTOOL 标尺工具

数据点:string 数组

autoCount( 通道, 阈值 )

自动计数。

通道:Channel
阈值:number

选区与通道

Selection

选区。

属性

bounds UnitValue 数组

选区边界位置,只读。[0,1,2,3] 分别是 0:左侧左边距 1:顶侧顶边距 2:右侧左边距 3:底侧顶边距。

solid boolean

是否是矩形选区。

方法

clear()

清除选区内容。

contract( 收缩量 )

收缩选区。

收缩量: UnitValue

expand( 扩展量 )

扩展选区。

扩展量为: UnitValue

feather( 羽化量 )

羽化选区。

羽化量: UnitValue

fill( 填充颜色, 混合模式, 不透明度, 保留透明区域 )

填充。

填充颜色:SolidColor
混合模式:ColorBlendMode
不透明度:number(0~100)
保留透明区域:boolean

grow( 容差, 消除锯齿 )

扩展。

容差 number
消除锯齿 boolean

invert()

反选。

load( 通道, 选区操作, 反相 )

载入选区。从通道载入选区。

通道:Channel
选区操作:SelectionType

SelectionType.DIMINISH 从选区中减去
SelectionType.EXTEND 添加到选区
SelectionType.INTERSECT 与选区交叉
SelectionType.REPLACE 新建选区

反相:boolean

makeWorkPath( 容差 )

建立工作路径。

resize( 水平位置, 垂直位置, 锚点位置 )

自由变换,重设选区内容尺寸。

resizeBoundary( 水平位置, 垂直位置, 锚点位置 )

变换选区,重设选区尺寸。

水平位置:number
垂直位置:number
锚点位置:AnchorPosition

 

rotate(  角度, 锚点 )

旋转。

角度:number
锚点:AnchorPosition

resizeBoundary( 角度, 锚点 )

旋转选区。

角度:number
锚点:AnchorPosition

 

select( 区域, 操作, 羽化, 消除锯齿 )

创建选区。

区域是一个4个角的坐标数组:[左上, 右上, 右下, 左下] 操作可以是:

区域:number 数组
操作:SelectionType

SelectionType.DIMINISH 从选区中减去
SelectionType.EXTEND 添加到选区
SelectionType.INTERSECT 与选区交叉
SelectionType.REPLACE 新建选区

羽化:boolean
消除锯齿:boolean

app.activeDocument.selection.select([[0,0],[300,0],[555,100],[50,110]] ,SelectionType.REPLACE,0,false)
selectAll()

全选。

selectBorder( 宽度 )

边界选区。

宽度:UnitValue

similar( 容差, 消除锯齿 )

选取相似。

容差:number
消除锯齿:boolean

smooth( 取样半径 )

取样半径:number

store( 通道,  操作 )

存储选区。

通道:Channel
操作:SelectionType

stroke( 描边颜色, 描边宽度,位置, 混合模式, 不透明度, 保持透明度区域 )

描边。
描边颜色:SolidColor
描边宽度:number
位置:StrokeLocation

StrokeLocation
StrokeLocation.CENTER 居中
StrokeLocation.INSIDE 内部
StrokeLocation.OUTSIDE 居外

混合模式:ColorBlendMode
不透明度:number
保持透明度区域:boolean

translate( X 偏移值 , Y 偏移值 )

移动。移动选区内容位置。

translateBoundary( X 偏移值 , Y 偏移值 )

移动。移动选区位置。

copy( 复制所有可见图层 )

复制选区内容。如果“复制所有可见图层”参数为真,将复制选区下所有可见图层内容,否则只复制当前图层内容。

复制所有可见图层:boolean

cut()

剪切选区内容。

deselect()

取消选择。

Channel

通道。

属性

kind ChannelType

通道类型,即通道选项中色彩指示的选项。

ChannelType
ChannelType.COMPONENT 色彩模型相关的通道(如红、绿、蓝)
ChannelType.MASKEDAREA 被蒙版区域
ChannelType.SELECTEDAREA 所选区域
ChannelType.SPOTCOLOR 专色

histogram number 数组

直方图。一个 256 个数的数组表示的直方图信息。只读。

name string

通道名称。

color SolidColor

颜色。通道颜色,如果通道类型是 ChannelType.COMPONENT:色彩模型相关的通道,颜色设置是无效的。

opacity number

不透明度(0~100)。只有通道类型为 ChannelType.MASKEDAREA(被蒙版区域)和 ChannelType.SELECTEDAREA(所选区域)时才有效。

visible boolean

通道可视性。

方法

duplicate( 目标文档 )

复制通道,创建一个通道的副本到目标文档,如果不填目标文档参数,将创建到当前文档。

app.activeDocument.channels[0].duplicate(app.documents[1])
merge()

合并专色通道。只有通道类型是:ChannelType.SPOTCOLOR:专色才可用。

 

动作代理

脚本除了直接操作 DOM ,还有一种更加底层的操作宿主的方式:Action Manager ,与操作 DOM 不同,DOM 只是封装了宿主一部的操作,而动作代理几乎能完成所有宿主的操作。关于动作代理的使用,推荐去阅读文章:「 5 」 Photoshop ExtendScript 入门#动作代理

ActionDescriptor

动作描述符。

属性

count number

数量。描述中键值数量。

方法

clear()

清空描述符。

erase( 键)

清除一个键值。

键:number

boolean getBoolean( 键 )

取布尔值类型的键值。

键:number

number getClass( 键 )

取类类型的键值。

键:number

string getData( 键 )

取键值的原始数据的字节数据。

键:number

number getDouble( 键 )

取双精度浮点数类型的键值。

键:number

number getEnumerationType(键值)

取键值的枚举类型。

键:number

number getEnumerationValue(键值)

取键值的枚举值。

键:number

number getInteger(键)

取整数类型的键值。

键:number

number getKey( 索引号 )

根据索引号取键值。

索引号:number

number getLargeInteger(键)

取长整数类型的键值。

键:number

ActionList getList( 键 )

取动作列表类型的键值。

键:number

number getObjectType(键值)

获取一个键值对象的类标识( class ID)

键:number

ActionDescriptor getObjectValue( 键 )

获取一个键值的对象。

键:number

File getPath(键)

取路径类型的键值。

键:number

ActionReference getReference(键)

获取键值对应的动作参数。

键:number

string getString(键)

获取键值对应的字符串。

键:number

DescValueType getType(键值)

获取键的类型

键:number

描述符值类型。

DescValueType
DescValueType.ALIASTYPE 别名类型
DescValueType.BOOLEANTYPE 布尔值类型
DescValueType.CLASSTYPE
DescValueType.DOUBLETYPE 双精度浮点数类型
DescValueType.ENUMERATEDTYPE 枚举类型
DescValueType.INTEGERTYPE 整数类型
DescValueType.LARGEINTEGERTYPE 长整数类型
DescValueType.LISTTYPE 列表类型
DescValueType.OBJECTTYPE 对象类型
DescValueType.RAWTYPE 原始数据类型
DescValueType.REFERENCETYPE 动作参数类型
DescValueType.STRINGTYPE 字符串类型
DescValueType.UNITDOUBLE 单位偶
number getUnitDoubleType(键)

取单位偶的单位类型。

键:number

number getUnitDoubleValue(键)

取单位偶的单位类型。

键:number

boolean hasKey( 键 )

检查描述符是否有键。

键:number

boolean isEqual(动作描述符)

与另一个动作描述符比较是否相等,相等返回真。

动作描述符:

putBoolean(键, 值)

添加一个布尔值类型的键值。

键:number
值:boolean

putClass(键, 值)

添加一个类类型的键值。

键:number
值:number

putData(键, 值)

添加一个原始数据类型的键值。

键:number
值:string

putEnumerated(键, 枚举类型, 值)

添加一个枚举键值。

键:number
枚举类型:number
值:number

putInteger( 键, 值 )

添加一个整数类型的键值。

键:number
值:number

putLargeInteger( 键, 值 )

添加一个长整数类型的键值。

键:number
值:number

putList(键, 值)

添加一个列表类型的键值。

键:number
值:ActionList

putObject(键, 类ID, 值)

添加一个对象类型的键值。

键:number
类 ID (classID):number
值:ActionDescriptor

putPath( 键, 值 )

添加一个文件路径类型的键值。

键:number
值:File

putReference(键, 值)

添加一个动作参数类型的键值。

键:number
值:ActionReference

putString(键, 值)

添加一个字符串类型的键值。

键:number
值:string

putUnitDouble(键, 单位 ID, 值)

添加一个单位偶键值。

键:number
单位 ID:number
值:number

string toStream()

生成标识符的字节流。用以把标识符保存为文件。

fromStream( 值 )

从字节流读取描述符。用从文件中载入标识符。

值:string

ActionReference

动作参考。

方法

ActionReference getContainer()

获取一个包含此动作参考的容器。

number getDesiredClass()

获取请求类。

number getEnumeratedType()

获取枚举类型。

number getEnumeratedValue()

获取枚举值。

ReferenceFormType getForm()

获取此动作参考的应用类型。

ReferenceFormType
ReferenceFormType.CLASSTYPE 类类型
ReferenceFormType.ENUMERATED 枚举类型
ReferenceFormType.IDENTIFIER 标识符
ReferenceFormType.INDEX 索引
ReferenceFormType.NAME 名称
ReferenceFormType.OFFSET 偏移值
ReferenceFormType.PROPERTY 属性
number getIdentifier()

获取标识符值。

number getIndex()

获取索引号。

string getName()

获取名称。

number getOffset()

获取偏移值。

number getProperty()

获取属性 ID 值。

putClass ( 请求类 )

添加请求类。

请求类:number

putEnumerated( 请求类, 列举类型, 值 )

添加枚举值。

请求类:number
列举类型:number
值:number

putIdentifier( 请求类, 值 )

添加标识符。

请求类:number
值:number

putIndex( 请求类, 值)

添加索引。

请求类:number
值:number

putName( 请求类, 值)

添加名称。

请求类:number
值:number

putOffset( 请求类, 值 )

添加偏移值。

请求类:number
值:number

putProperty( 请求类 , 值)

添加属性。

请求类:number
值:number

ActionList

动作列表,类似于数组的数据存储对象,不过只能添加成员数据,不能修改已经添加的数据,除非清空列表重新添加。

属性

number count

列表成员数。

方法

boolean getBoolean( 索引号 )

取布尔值类型的指定列表元素。

number getClass( 索引号 )

取类类型的指定列表元素。

string getData( 索引号 )

取的指定列表元素的原始数据。

string getDouble( 索引号 )

取双精度浮点类型的指定列表元素。

string getEnumerationType( 索引号 )

取枚举类型的指定列表元素。

number getEnumerationValue( 索引号 )

取指定列表元素的枚举值。

number getInteger( 索引号 )

取指定列表元素的枚举值。

 

 

 

 

 

 

 

 

数据类型与常数

Documents

属性

length number
长度。documents 合集中 document 的数量。

方法

add ( 宽带, 高度, 分辨率, 名称, 文档颜色模式, 背景内容, 像素长宽比, 颜色位数, 色彩管理 )

新建一个文档。

宽度: UnitValue
高度: UnitValue
分辨率:number
名称:string
文档颜色模式:NewDocumentMode

NewDocumentMode.BITMAP 位图
NewDocumentMode.CMYK CMYK 颜色
NewDocumentMode.GRAYSCALE 灰度
NewDocumentMode.LAB Lab 颜色
NewDocumentMode.RGB RGB 颜色

背景内容:DocumentFill

DocumentFill.BACKGROUNDCOLOR 拾色器背景颜色
DocumentFill.TRANSPARENT 透明背景
DocumentFill.WHITE 白色背景

像素长宽比:number(默认为1)

颜色位数:BitsPerChannelType

BitsPerChannelType.EIGHT 8 位(默认)
BitsPerChannelType.ONE 1 位
BitsPerChannelType.SIXTEEN 16 位
BitsPerChannelType.THIRTYTWO 32 位

色彩管理:string (色彩配置文件名称)

Document getByName( 名称 )

根据名称取文档。查找并返回指定名称的文档。

 

 

File

文件。File 是非常重要的对象,打开文件、存储文件等都需要使用 File 处理路径。

属性

fsName string

当前系统文件风格的完整路径。只读。

D:\Creative\Adobe\Adobe Photoshop CC 2015\Photoshop.exe
fullName string

完整路径。只读。

/d/Creative/Adobe/Adobe Photoshop CC 2015/Photoshop.exe
absoluteURI string 

绝对 URI 路径。完整路径转义后的 URI 形式。只读。

/d/Creative/Adobe/Adobe%20Photoshop%20CC%202015/Photoshop.exe
relativeURI string

相对 URI 路径。文件相对于当前文件夹的 URI 路径。只读。

//当前目录是:D:\Creative\Adobe\Adobe Photoshop CC 2015\ 时:
Photoshop.exe
name string

文件名(完整路径)。转义后的 URI 形式。只读。

/d/Creative/Adobe/Adobe%20Photoshop%20CC%202015/Photoshop.exe
displayName   string 

显示文件名。本地显示的文件名,(不包括路径)。 只读。

Photoshop.exe
path string

文件所在目录的路径。

 /d/Creative/Adobe/Adobe%20Photoshop%20CC%202015
alias boolean

别名。如果为真则说明这个文件是一个操作系统别名或快捷方式。只读。

 

created Date

文件创建日期。如果为空说明此文件是未创建的。只读。

modified Data

文件最后修改日期。只读。

creator string 

创造者。只对 OS X 系统有效。 Windows  下为 “????”。只读。

displayName   string 

显示文件名。本地显示的文件名,(不包括路径)。 只读。

encoding  string

读写编码设置。

eof boolean

文件当前读写位置是否位于文件结束位置。只读。

error string 

文件系统错误记录。

 

exists boolean

文件是否存在。只读。

 

hidden boolean

是否隐藏文件。

length number

文件长度(字节)。可修改,修改长度会用填 0 字节或截断文件来处理。

lineFeed string

换行类型。”Windows”、 “Macintosh”、 “Unix”。

readonly boolean

 

文件只读。

type string

文件类型。

方法

changePath( 路径 )

改变文件路径。

路径:string

close()

关闭文件。

copy( 目的地 )

复制当前文件到目的地,如果存在同名文件,则会覆盖。

目的地:string

 

createAlias( 路径 )

创建别名。

路径:string

 

execute ()

运行。在操作系统中打开文件,或运行程序。

 

open(读写模式,类型,创造者)

打开文件。类型和创造者是仅在 OS X 中使用的。Windows 下没用。

读写模式:string

r 仅读取。文件不存在会报错。
w 仅写入。如果文件存在会清空内容,不存在会创建新文件
e 编辑。读写一个已经存在的文件。
a 添加。在一个文件末尾读写。

类型:string

创造者:string

 

 

getRelativeURI( 根目录 )

取相对 URI 路径。以指定的根目录为参考,计算出相对 URI 路径。

 

根目录:string

 

File 或 File 数组 openDialog( 提示文本, 过滤器, 允许多选 )

弹出打开文件窗口。过滤器示例(windows):"Javascript files:*.jsx;All files:*.*"。

 

提示文本:string
过滤器:string 或 function
允许多选:boolean

 var a = File.openDialog("打开一个文件",);

 

File saveDialog( 提示文本, 过滤器 )

 

弹出保存文件窗口。过滤器示例(windows):”Javascript files:.jsx;All files:.*”。

提示文本:string
过滤器:string 或 function

string  read( 字符数 )

读取指定字符数文件。不提供字符数参数则读取全部内容。

 

string readch()

读取当前位置一个字符。

string readln()

读取当前位置一行。

 

boolean  write( 文本 )

在当前读写位置写入文本。

文本:string 

 

boolean writeln( 文本 )

在当前读写位置写入一行文本。会自动在末尾添加一个换行符。

文本:string

seek( 偏移值, 模式 )

移动当前读写位置到指定指定位置。模式 0:位置从 0 开始。模式 1:从当前位置开始。模式 2 :从结束位置逆序。

偏移值:number
模式:number

number  tell ()

查询当前读写位置。

 

string toSource ()

转换为代码。把当前文件转换为一段代码文本,使用  eval() 函数执行这段代码就能载入这个文件。

转换后的代码示例:

new File ("/d/DC_New_Hero_29K45.w3x")

File.toString (): string Core JavaScript Classes Converts this object to a string.

 

 

File  resolve ()

解析路径。如果当前文件是快捷方式或别名,返回一个其指向的实际文件的 File 对象。

 

boolean rename( 新文件名 )

重命名。

新文件名:string 

remove ()

删除文件。

 

 

 

 

 

 

LayerComps

图层复合合集。

属性

length number

图层复合数量。

方法

add( 名称, 注释, 外观, 位置, 可视性)

创建一个图层复合。

removeAll()

移除全部。

LayerComp

图层复合。

属性

appearance boolean

图层复合是否适用于内容:外观(图层样式)。

position boolean

图层复合是否适用于内容:位置。

visibility boolean

图层复合是否适用于内容:可见性。

comment string

注释。

name string

名称。

selected boolean

是否被选择。

方法

apply()

应用图层复合。

recapture()

更新图层复合。

ColorSampler

色彩采样点。

属性

color SolidColor

采集到的颜色。

position UnitValue 数组

位置 [x,y]。

方法

move( [位置] )

移动。

位置: UnitValue 数组

remove()

移除此采样点。

UnitValue

单位值。 表示一个数值,此值的单位可以是 mm 、cm、px 等,在取得图层的相关数据的单位值时,其单位取决于首选项里的标尺单位设置。

Photoshop 首选项的单位设置

而使用 UnitValue(单位值字符串) 可以创建一个单位值:

var a = UnitValue("22 px")

单位名可以是:

像素 px pt
英寸 in 派卡 pc
厘米 cm 百分比 %
毫米 mm

UnitValue 有用于转换的 as() convert() 方法:

  • as(单位名) 可以返回一个指定单位的单位值,原变量单位不变。
  • convert(单位名) 把原单位值转换成指定单位,转换成功返回真。
var a = UnitValue("22 px")
a.convert ("cm") // true
a // 0.77611111111111 cm

var b = UnitValue("22 px")
b.as("cm") //0.77611111111111
b //22 px

 

SolidColor

通用颜色,存储和表示颜色,有 cmykgray(灰度), hsb, lab, rgb 的属性用来输入和输出色彩。
另外通过 nearestWebColor 属性获得 Web安全色,model 属性更改和获取 rgb 色彩空间。
//RGBColor
rgb.red = 255 //[0~255]
rgb.green = 111 //[0~255]
rgb.blue = 200 //[0~255]
rgb.hexValue  = "FFEEAA"

//CMYKColor
cmyk.black = 40 //[0.0~100.00]
cmyk.cyan = 20 //[0.0~100.00]
cmyk.magenta = 20 //[0.0~100.00]
cmyk.yellow = 10 //[0.0~100.00]

//GrayColor
gray.gray = 40 //[0.0~100.00]

//HSBColor
hsb.brightness = 12//[0.0~100.00]
hsb.hue = 120 //[0.0~360.00]
hsb.saturation = 100 //[0.0~100.00]

//LabColor
lab.l = 20 //[0.0~100.0]
lab.a = 20 //[-128.0~127.0]
lab.b= 30 //[-128.0~127.0]

可以通过  boolean isEqual( SolidColor ) 方法比较 2 个颜色是否相等:

var c = new SolidColor();
c.rgb.hexValue = "ffeeff";
var a = new SolidColor();
a.rgb.hexValue = "ffee2f";
c.isEqual(a); // false

 

AnchorPosition

锚点位置。

AnchorPosition.BOTTOMCENTER 正下
AnchorPosition.BOTTOMLEFT 左下
AnchorPosition.BOTTOMRIGHT 右下
AnchorPosition.MIDDLECENTER 正中
AnchorPosition.MIDDLELEFT 左中
AnchorPosition.MIDDLERIGHT 右中
AnchorPosition.TOPCENTER 正上
AnchorPosition.TOPLEFT 左上
AnchorPosition.TOPRIGHT 右下

 

BitmapConversionOptions

位图转换选项。

method BitmapConversionType

转换方法。

BitmapConversionType.CUSTOMPATTERN 自定图案
BitmapConversionType.DIFFUSIONDITHER 扩散仿色
BitmapConversionType.HALFTHRESHOLD 50%阈值
BitmapConversionType.HALFTONESCREEN 半调网屏
BitmapConversionType.PATTERNDITHER 图案仿色
frequency number

半调网屏方法时的频率。

angle number

半调网屏方法时的角度 (-180~180)。

shape BitmapHalfToneType

半调网屏方法时的形状。

BitmapHalfToneType.CROSS 十字线
BitmapHalfToneType.DIAMOND 菱形
BitmapHalfToneType.ELLIPSE 椭圆
BitmapHalfToneType.LINE 直线
BitmapHalfToneType.ROUND
BitmapHalfToneType.SQUARE 正形
patternName string

自定义图案方法时的图案名称。

 

BMPSaveOptions

alphaChannels boolean

为真保存 alpha 通道。

depth BMPDepthType

深度。

BMPDepthType
BMPDepthType.BMP_A1R5G5B5
BMPDepthType.BMP_A4R4G4B4
BMPDepthType.BMP_A8R8G8B8
BMPDepthType.BMP_R5G6B5
BMPDepthType.BMP_R8G8B8
BMPDepthType.BMP_X1R5G5B5
BMPDepthType.BMP_X4R4G4B4
BMPDepthType.BMP_X8R8G8B8
BMPDepthType.EIGHT
BMPDepthType.FOUR
BMPDepthType.ONE
BMPDepthType.SIXTEEN
BMPDepthType.THIRTYTWO
BMPDepthType.TWENTYFOUR
flipRowOrder boolean

翻转行序。

osType OperatingSystem

系统类型。

OperatingSystem
OperatingSystem.OS2 OS2
OperatingSystem.WINDOWS Windows
rleCompression boolean

使用 RLE 压缩,只在 osTypeOperatingSystem.WINDOWS 时有效。

GIFSaveOptions

colors number

色彩数。

dither Dither

仿色算法。

Dither
Dither.NONE 无仿色
Dither.DIFFUSION 扩散
Dither.NOISE 杂色
Dither.PATTERN 图案
ditherAmount number

仿色数量。

forced ForcedColors

强制。

ForcedColors.BLACKWHITE 黑白
ForcedColors.NONE
ForcedColors.PRIMARIES 三原色
ForcedColors.WEB Web
interlaced boolean

交错。

matte MatteType

杂边。

MatteType.BACKGROUND 背景色
MatteType.BLACK 黑色
MatteType.FOREGROUND 前景色
MatteType.NETSCAPE Netscape 灰
MatteType.NONE
MatteType.SEMIGRAY 50% 灰
MatteType.WHITE
palette PaletteType

调板。

PaletteType.EXACT 实际
PaletteType.LOCALADAPTIVE 局部(随样性)
PaletteType.LOCALPERCEPTUAL 局部(可感知)
PaletteType.LOCALSELECTIVE 局部(可选择)
PaletteType.MACOSPALETTE 系统(Mac OS)
PaletteType.MASTERADAPTIVE 全部(随样性)
PaletteType.MASTERPERCEPTUAL 全部(可感知)
PaletteType.MASTERSELECTIVE 全部(可选择)
PaletteType.PREVIOUSPALETTE 上一个
PaletteType.UNIFORM 平均
PaletteType.WEBPALETTE Web
PaletteType.WINDOWSPALETTE 系统(Windows)

preserveExactColors boolean

保留实际颜色,当仿色为扩撒时有效。

transparency boolean

透明度。

JPEGSaveOptions

embedColorProfile boolean

嵌入色彩配置文件。

formatOptions FormatOptions
FormatOptions.OPTIMIZEDBASELINE 基线已优化
FormatOptions.PROGRESSIVE 连续
FormatOptions.STANDARDBASELINE 基线(”标准”)
scans number

扫描。

matte MatteType

杂边。

quality number

品质(0~12)。

PNGSaveOptions

compression number

压缩 (0-9)。

interlaced boolean

交错。

 

BlendMode

混合模式。

BlendMode.NORMAL 正常
BlendMode.DISSOLVE 溶解
BlendMode.DARKEN 变暗
BlendMode.MULTIPLY 正片叠底
BlendMode.COLORBURN 颜色加深
BlendMode.LINEARBURN 线性加深
BlendMode.COLORBLEND 颜色
BlendMode.COLORDODGE 颜色减淡
BlendMode.DIFFERENCE 差分
BlendMode.LIGHTEN 变亮
BlendMode.SCREEN 滤色
BlendMode.LINEARDODGE 线性减淡
BlendMode.DIVIDE 划分
BlendMode.EXCLUSION 排除
BlendMode.HARDLIGHT 强光
BlendMode.HARDMIX 实色混合
BlendMode.HUE 色调
BlendMode.LINEARLIGHT 线性光
BlendMode.LUMINOSITY 明度
BlendMode.OVERLAY 叠加
BlendMode.PASSTHROUGH 穿透
BlendMode.PINLIGHT 点光
BlendMode.SATURATION 饱和度
BlendMode.SOFTLIGHT 柔光
BlendMode.SUBTRACT 减去
BlendMode.VIVIDLIGHT 亮光

 

ExportOptionsSaveForWeb

存储为 Web 所用格式所用选项。

blur number

模糊图像,默认 0.0 不模糊。

colorReduction ColorReductionType

减低颜色深度算法。

olorReductionType.PERCEPTUAL 可感知
ColorReductionType.SELECTIVE 可选择
ColorReductionType.ADAPTIVE 随样性
ColorReductionType.RESTRICTIVE 受限
ColorReductionType.CUSTOM 自定义
ColorReductionType.BLACKWHITE 黑 – 白
ColorReductionType.GRAYSCALE 灰度
ColorReductionType.MACINTOSH Mac OS
ColorReductionType.WINDOWS Windows

colors number

颜色数。默认 256。

dither Dither

仿色算法。

Dither
Dither.NONE 无仿色
Dither.DIFFUSION 扩散
Dither.NOISE 杂色
Dither.PATTERN 图案

ditherAmount number

仿色数量,当仿色设置为“Dither.DIFFUSION:扩散”的时候有效,指定扩散的大小。

format SaveDocumentType

导出格式。可以使用下面 4 种。

SaveDocumentType.COMPUSERVEGIF GIF
SaveDocumentType.BMP BMP
SaveDocumentType.PNG PNG
SaveDocumentType.JPEG JPEG

 

includeProfile boolean

嵌入颜色配置文件。

interlaced boolean

交错。

lossy number

损耗。允许数据丢失的数量,默认为 0。

matteColor RGBColor

杂边。杂边颜色。

optimized boolean

优化,导出 JPEG 格式时可用。

PNG8 boolean

为真保存为 PNG8 ,否则保存为 PNG24。

quality number

品质 。(0~100)。

transparency boolean

透明度。是否存储图像透明度,导出为 GIF 或 PNG 时有效。

transparencyDither Dither

透明度仿色算法。

Dither
Dither.NONE 无仿色
Dither.DIFFUSION 扩散
Dither.NOISE 杂色
Dither.PATTERN 图案
transparencyAmount number

透明度仿色数量。当透明度仿色设置为 Dither.DIFFUSION:扩撒 的时候有效,指定扩撒的大小。

 

webSnap number

Web 靠色。

ElementPlacement

相对位置。
ElementPlacement.INSIDE 插入图层组
ElementPlacement.PLACEATBEGINNING 图层组首位
ElementPlacement.PLACEATEND 图层组末位
ElementPlacement.PLACEBEFORE 之前
ElementPlacement.PLACEAFTER 之后

 

Direction

文本取向。

Direction.HORIZONTAL 水平
Direction.VERTICAL 垂直

 

RasterizeType

栅格化类型。

RasterizeType.ENTIRELAYER 栅格化图层
RasterizeType.FILLCONTENT 栅格化填充内容(生成矢量蒙版)
RasterizeType.LAYERCLIPPINGPATH 栅格化矢量蒙版
RasterizeType.TEXTCONTENTS 栅格化文字
RasterizeType.LINKEDLAYERS 栅格化链接的图层
RasterizeType.SHAPE 栅格化形状

Guide

参考线。

direction Direction

参考线方向。

Direction
Direction.HORIZONTAL 水平
Direction.VERTICAL 垂直
coordinate UnitValue

参考线方向。

activeDocument.guides.add (Direction.HORIZONTAL,UnitValue("333px"))

 

 

1,398条评论

  1. pskk   •  

    想问下大神一个文本层有两种字体怎么取到?用var fo=activeDocument.layers[0].textItem.font;这个只取到第一个字的字体。

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      • pskk   •  

        谢谢,网上相关的中文资料太少了

  2. pskk   •  

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  3. 疯子   •  

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      这个代码是可以的,不行的话,是你运行的环境或者别的代码有问题,看看上下文

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      大神 我想问下怎么用js查看文件夹下面有多少图片 并把数量传给别的函数调用

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  7. Hao   •  

    你好,我有问题请教, 你有试过在PS 里面完美的执行Python?

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